When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Neelix enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you gain life, put a +1/+1 counter on Neelix.
FlashWhen Subcommander T'Pol enters, choose one —• Counter target activated or triggered ability.• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — This Saga deals 4 damage to target creature an opponent controls. At the beginning of the next combat this turn, gain control of that creature until end of turn. Untap it. It gains haste until end of turn.II — You may exile a card from your hand. If you do, draw a...
FlashWhen Subcommander T'Pol enters, choose one —• Counter target activated or triggered ability.• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.
First strike, hasteStrange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn., : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
When this creature enters, return target permanent card from your graveyard to your hand.Whenever a card leaves your graveyard, create a 3/3 colorless Illusion artifact creature token. This ability triggers only once each turn.
Choose one —• Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens.• Remain Fused — You draw two cards and each player loses 2 life.
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
First strike, hasteStrange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn., : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Choose one —• Alter the Past — Exile target card from a graveyard. You gain 2 life.• Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10.Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.