When Daniels enters, return target creature card from your graveyard to your hand., Put this card from your graveyard on the bottom of your library: You gain 2 life.
When Constable Odo enters, choose one —• Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)• Investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When this Equipment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Equipped creature gets +3/+0.Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add ., , Sacrifice this land: Mill four cards. You may put a permanent card from among them into your hand. Create a tapped Planet land token named New Planet with ": Add one mana of any color."
When U.S.S. Excelsior enters, destroy target tapped creature an opponent controls.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)8+ | Flying
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile up to one target nontoken artifact or creature.II — Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")III — Return the exiled card to the battlefield under its owner's control. You gain 2 life.
Menace (This creature can't be blocked except by two or more creatures.)At the beginning of your end step, if this creature attacked this turn, sacrifice a nonland permanent.
: Add ., , Sacrifice this land: Create two 1/1 red Officer creature tokens. Create a tapped Planet land token named New Planet with ": Add one mana of any color."
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
First strikeReckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn.Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn.Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn.Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn.Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters on this enchantment.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
FlashWhen Saru enters, another target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.