Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.: Create a tapped Planet land token named New Planet with ": Add one mana of any color." Activate only as a sorcery.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.: Create a tapped Planet land token named New Planet with ": Add one mana of any color." Activate only as a sorcery.
Ward (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Distribute two +1/+1 counters among one or two target creatures.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Return target creature an opponent controls to its owner's hand.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Return target creature an opponent controls to its owner's hand.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
VigilanceWhen this creature enters, choose one —• Exile target card from a graveyard.• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
VigilanceWhen this creature enters, choose one —• Exile target card from a graveyard.• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)
Strange new worlds — This spell costs less to cast, where X is the number of differently named lands you control.Create two 2/2 black Romulan creature tokens. Draw two cards, then discard a card.
Strange new worlds — This spell costs less to cast, where X is the number of differently named lands you control.Create two 2/2 black Romulan creature tokens. Draw two cards, then discard a card.
Strange new worlds — : This creature gets +2/+2 until end of turn. This ability costs less to activate, where X is the number of differently named lands you control. Activate only once each turn.
Strange new worlds — : This creature gets +2/+2 until end of turn. This ability costs less to activate, where X is the number of differently named lands you control. Activate only once each turn.