When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.Equipped creature gets +2/+0.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Draw a card.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Draw a card.Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
When this creature enters, put two +1/+1 counters on target creature.This creature can't be blocked by creatures with power 2 or less.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Choose one —• Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn.• Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.
Choose one —• Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn.• Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.
FlyingWhen this creature enters, exile up to one other target nonland permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
FlyingWhen this creature enters, exile up to one other target nonland permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
MenaceWhenever you face a dilemma, you may pay . If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Choose one —• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand.• Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Choose one —• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand.• Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
FlashFederation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.