FlyingWhenever V'Ger enters or attacks, choose one —• Look at target opponent's hand, then draw a card.• Creatures your opponents control get -1/-0 until your next turn.
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards from your library into your graveyard.)
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards from your library into your graveyard.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), : Put target card from your graveyard on the bottom of your library.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), : Put target card from your graveyard on the bottom of your library.
VigilanceWhen this creature enters, choose one —• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.• Draw a card if you control a permanent with a counter on it.
VigilanceWhen this creature enters, choose one —• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.• Draw a card if you control a permanent with a counter on it.
Strange new worlds — When this creature enters, you gain life equal to the number of differently named lands you control.This creature can't be blocked by artifact creatures.This creature can't be the target of abilities from artifact sources your opponents control.
When Daniels enters, return target creature card from your graveyard to your hand., Put this card from your graveyard on the bottom of your library: You gain 2 life.
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.Equipped creature gets +2/+0.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
Menace (This creature can't be blocked except by two or more creatures.)Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Menace (This creature can't be blocked except by two or more creatures.)Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature an opponent controls.II — You gain 3 life.III — Return target creature card from your graveyard to your hand.