Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.8+ | Flying
Vigilance, ward At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Put target creature card from your graveyard on top of your library.• Surveil 1.: Add .
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.You may look at the top card of your library any time.You may play lands from the top of your library.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.8+ | Flying
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control.You may look at the top card of your library any time.You may play lands from the top of your library.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Put target creature card from your graveyard on top of your library.• Surveil 1.: Add .
FlashWhen Subcommander T'Pol enters, choose one —• Counter target activated or triggered ability.• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
TrampleIf a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking.Whenever another creature you control enters, it gets +1/+1 until end of turn.