Other creatures you control with counters on them have hexproof.If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.
Artifact creatures you control have indestructible.At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Artifact creatures you control have indestructible.At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Other creatures you control with counters on them have hexproof.If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's...
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)9+ | Creatures you control get +3/+3.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)9+ | Creatures you control get +3/+3.