Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
MenaceWhenever you face a dilemma, you may pay . If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Choose one —• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand.• Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Choose one —• Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand.• Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
FlashFederation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
FlyingWhenever V'Ger enters or attacks, choose one —• Look at target opponent's hand, then draw a card.• Creatures your opponents control get -1/-0 until your next turn.
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards from your library into your graveyard.)
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards from your library into your graveyard.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), : Put target card from your graveyard on the bottom of your library.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), : Put target card from your graveyard on the bottom of your library.
VigilanceWhen this creature enters, choose one —• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.• Draw a card if you control a permanent with a counter on it.
VigilanceWhen this creature enters, choose one —• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.• Draw a card if you control a permanent with a counter on it.
Strange new worlds — When this creature enters, you gain life equal to the number of differently named lands you control.This creature can't be blocked by artifact creatures.This creature can't be the target of abilities from artifact sources your opponents control.
When Daniels enters, return target creature card from your graveyard to your hand., Put this card from your graveyard on the bottom of your library: You gain 2 life.