Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.
FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.
Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
As an additional cost to cast this spell, sacrifice a creature.Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data., Remove three counters from among creatures you control: Draw a card.
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data., Remove three counters from among creatures you control: Draw a card.