Whenever you cast a noncreature spell, put a quest counter on CARDNAME. Draw a card. Then discard a card unless there are three or more quest counters on CARDNAME.
Whenever you cast a noncreature spell, put a quest counter on CARDNAME. Draw a card. Then discard a card unless there are three or more quest counters on CARDNAME.
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.Federation — , : Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.Federation — , : Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Return target green or white creature card from your graveyard to the battlefield.II — Choose target creature. Whenever it deals combat damage to a player this turn, you draw that many cards.III — You gain life equal to the greatest power among creatures you...
FlyingWhen this creature enters, exile target creature card with mana value 3 or less from your graveyard. Create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down. For each card exiled this way, the player who exiled it may play it for as long as it remains exiled. Mana of any type can be spent to cast spells this way.