At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of equal to the number of counters on her.Transfer Symbiont — , Discard this card: Put two +1/+1 counters on target creature.
MenaceAt the beginning of each end step, each opponent loses life equal to the life that player lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
You may play an additional land on each of your turns.Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
You may play an additional land on each of your turns.Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of equal to the number of counters on her.Transfer Symbiont — , Discard this card: Put two +1/+1 counters on target creature.
MenaceAt the beginning of each end step, each opponent loses life equal to the life that player lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
You may play an additional land on each of your turns.Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land on each of your turns.Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Other creatures you control get +1/+1.Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.