At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data., Remove three counters from among creatures you control: Draw a card.
TrampleIf a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking.Whenever another creature you control enters, it gets +1/+1 until end of turn.
TrampleIf a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking.Whenever another creature you control enters, it gets +1/+1 until end of turn.
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.
FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.