You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
FlashWhen Subcommander T'Pol enters, choose one —• Counter target activated or triggered ability.• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
FlashWhen Subcommander T'Pol enters, choose one —• Counter target activated or triggered ability.• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Target creature gets +1/+1 and gains vigilance until end of turn.• Surveil 1.: Add .
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Target creature gets +1/+1 and gains vigilance until end of turn.• Surveil 1.: Add .
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
At the beginning of your upkeep, choose one that hasn't been chosen —• Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand.• Sensors — Draw two cards.• Transport — Create two 1/1 red Officer creature tokens.• Abandon Ship — You lose the game.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.