As Kai Winn enters, choose a nonland card name.Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name, that player loses 3 life.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
You may choose not to untap Lwaxana Troi during your untap step., : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Creatures you control have haste.When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn., : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Creatures you control have haste.When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
When this creature enters, create a 3/3 colorless Illusion artifact creature token.If one or more tokens would be created under your control, that many 3/3 colorless Illusion artifact creature tokens are created instead.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn., : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
When this creature enters, create a 3/3 colorless Illusion artifact creature token.If one or more tokens would be created under your control, that many 3/3 colorless Illusion artifact creature tokens are created instead.
You may choose not to untap Lwaxana Troi during your untap step., : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
HasteWhen Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card., Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
HasteWhen Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card., Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Target creature gains flying until end of turn.• Surveil 1.: Add .
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Target creature gains flying until end of turn.• Surveil 1.: Add .
When this artifact enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life."), : Create a tapped token that's a copy of target token you control.
HasteWhen Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card., Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
When this artifact enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life."), : Create a tapped token that's a copy of target token you control.
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)7+ | Flying, vigilance
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)7+ | Flying, vigilance
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)10+...
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
Vigilance, ward At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.
Menace: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2.": If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .