Untap all creatures you control. If it's a combat phase, you may end the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Landfall — Whenever a land you control enters, you may put a creature card from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, put it on the bottom of your library. When you do, draw a card.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only...
Kal-if-fee — When T'Pring enters, choose another target creature you control and target creature an opponent controls. You may have the chosen creatures fight each other. Whenever a creature that fought this way dies this turn, you draw a card.
At the beginning of your end step, each player creates two 1/1 white Tribble creature tokens with "This token can't block."All Tribbles get +1/+0 and are goaded. (They attack each combat if able and attack a player other than you if able.)
When this Spacecraft enters, create two 1/1 colorless Borg artifact creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)7+ | FlyingArtifact creatures you control get +1/+1.
When this Spacecraft enters, create two 1/1 colorless Borg artifact creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)7+ | FlyingArtifact creatures you control get +1/+1.
When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have.Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Kang enters, choose target creature an opponent controls. Kang and that creature are goaded for as long as you control Kang. (They attack each combat if able and attack a player other than you if able.)Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Flying, indestructibleThis creature attacks each combat if able.Whenever this creature deals combat damage to a player, put a +1/+1 counter on it for each land that player controls.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Assimilate target nonartifact creature an opponent controls. (Gain control of it and put a +1/+1 counter on it. It's a Borg artifact creature and loses all other creature types.)II — Artifact creatures you control get +2/+2 until end of turn.III — Exile the Borg...
Vigilance (Attacking doesn't cause this creature to tap.)Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Trelane can't be blocked.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When this creature enters, draw a card.Whenever this creature attacks, put a +1/+1 counter on it.
FlashWhen Tuvok enters during the declare attackers step, choose up to two target attacking creatures. For each of them, you may reselect which player or permanent that creature is attacking. (A creature can't attack its controller.)
When this Spacecraft enters, mill five cards. You may put up to two artifact cards from among them into your hand.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)3+ | : Target creature can't be blocked this turn.
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion artifact in addition to its other types, and it has haste. Exile that token at the beginning of the next end step.
Strange new worlds — , : Target opponent exiles the top X cards of their library, where X is the number of differently named lands you control. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest on the bottom of their library in a random order.
TrampleStrange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control.When Lt. Arex enters, draw three cards. You may put up to three land cards from your hand onto the battlefield tapped.
Battlefront — This spell costs less to cast for each opponent you attacked this turn.Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.