At the beginning of your end step, each player creates two 1/1 white Tribble creature tokens with "This token can't block."All Tribbles get +1/+0 and are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.): Target creature can't be blocked this turn.
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.): Target creature can't be blocked this turn.
: Choose a color. Add one mana of that color for each charge counter on Queen's Diamond. Spend this mana only to cast your commander.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)8+ | Flying, vigilance, haste
When U.S.S. Defiant enters, destroy up to one target artifact or enchantment.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)5+ | Flying, hexproof
When this Spacecraft enters, mill five cards. You may put up to two artifact cards from among them into your hand.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)3+ | : Target creature can't be blocked this turn.
When Grilka enters, gain control of target creature an opponent controls until end of turn. Untap it. Until end of turn, it gains trample, haste, and "Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens."
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.Whenever you gain life, put two +1/+1 counters on Christine Chapel.
Kicker (You may pay an additional as you cast this spell.)DeathtouchWhen this creature enters, if it was kicked, other creatures you control gain deathtouch until end of turn.
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion artifact in addition to its other types, and it has haste. Exile that token at the beginning of the next end step.
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)16+ | FlyingWhenever Starship Enterprise deals combat damage to a player, draw that many cards.
MenaceBattlefront — Whenever this creature attacks, goad up to X target creatures, where X is the number of opponents you attacked this turn. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
This creature enters with two charge counters on it., Remove a counter from this creature: Choose one —• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.• Draw a card.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)4+ | Flying8+ | Multivector Assault Mode — Whenever U.S.S. Prometheus deals combat damage to an opponent, it deals that much damage to each other opponent.
Battlefront — This spell costs less to cast for each opponent you attacked this turn.Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
FlyingWhenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn, then create a token that's a copy of this creature.
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Klingon spells and Warrior spells you cast cost less to cast.Whenever another Klingon or Warrior you control enters, this creature deals 1 damage to each opponent.
Each opponent reveals cards from the top of their library until they reveal a creature card. Assimilate one of the creature cards revealed this way. Then each opponent puts the other cards they revealed this way on the bottom of their library in a random order. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter....