LifelinkWhenever you sacrifice an enchantment, draw a card.Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
FlashYou may cast colorless spells as though they had flash.Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.Equipped creature gets +2/+0 and has indestructible.Equip
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.