Flying, trampleOnce during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost., Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Choose three. You may choose the same mode more than once.• Fiery Confluence deals 1 damage to each creature.• Fiery Confluence deals 2 damage to each opponent.• Destroy target artifact.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)You may play an additional land on each of your turns.Wayward Swordtooth can't attack or block unless you have the city's blessing.
Whenever another creature you control dies, you get an experience counter.At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Choose one —• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine (Choose both if you pay the entwine cost.)
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingLandfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Deathtouch, hasteWhen Queen Marchesa enters, you become the monarch.At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
First strike (This creature deals combat damage before creatures without first strike.)Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Xantcha, Sleeper Agent enters under the control of an opponent of your choice.Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Whenever an Equipment you control enters, you may draw a card.Metalcraft — Equipment you control have equip as long as you control three or more artifacts.