Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.FlyingWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Return target nonland permanent you don't control to its owner's hand.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This spell costs less to cast, where X is the greatest power among creatures you control.: Add . You gain 2 life.Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
When you cast this spell, exile two target permanents.IndestructibleWhenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.FlyingWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add .: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
The "legend rule" doesn't apply to Slivers you control.Each Sliver creature card in your graveyard has encore , where X is its mana value.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only...
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.FlyingWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.FlyingWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a Human deals damage to you, destroy it.Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control...
LifelinkWhenever you sacrifice an enchantment, draw a card.Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.