Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
Cast this spell only during combat on an opponent's turn.Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
First strikeWhenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Creatures you control have haste.Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Counter target spell or ability that targets a permanent you control.This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
First strikeWhenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
First strikeWhenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.