+2: Create a 1/1 green Elf Druid creature token with ": Add ."−2: Destroy target artifact or enchantment.−6: Draw a card for each green creature you control.Freyalise, Llanowar's Fury can be your commander.
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.Flying, lifelinkOther creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
HexproofLieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Whenever a creature you control deals combat damage to a player, choose one —• Goad target creature that player controls.• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever an Equipment you control enters, you may draw a card.Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Flying, trampleWhen Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Choose one —• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine (Choose both if you pay the entwine cost.)
Cast this spell only during combat on an opponent's turn.Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost less to cast for each experience counter you have.