Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip
Omarthis, Ghostfire Initiate enters with X +1/+1 counters on it.Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Flying, vigilanceWhenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.
First strikeWhenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile each creature and planeswalker with mana value less than the revealed card's mana value.
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player...