Choose one —• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine (Choose both if you pay the entwine cost.)
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Omarthis, Ghostfire Initiate enters with X +1/+1 counters on it.Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flying, vigilanceWhenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)Other creatures you control have vigilance.: Create a 2/1 white Cleric enchantment creature token.
Enchant creatureEnchanted creature gets +1/+1, has deathtouch, and is goaded.When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip