At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
LifelinkWhenever you sacrifice an enchantment, draw a card.Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.FlyingWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a Human deals damage to you, destroy it.Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control...
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.