FlashYou may cast colorless spells as though they had flash.Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
Changeling (This card is every creature type.)As Morophon, the Boundless enters, choose a creature type.Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.Other creatures you control of the chosen type get +1/+1.
You may exile two blue cards from your hand rather than pay this spell's mana cost.Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.Equipped creature gets +2/+0 and has indestructible.Equip
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, hasteWhenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
As Titan of Littjara enters, choose a creature type.Titan of Littjara is the chosen type in addition to its other types.Whenever Titan of Littjara enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Enchant creatureEnchanted creature gets +1/+1, has deathtouch, and is goaded.When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike until end of turn.• Untap all creatures you control. After this phase, there is an additional combat phase.Entwine (Choose both if you pay the entwine cost.)
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)