Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Enchant creatureEnchanted creature gets +1/+1, has deathtouch, and is goaded.When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Imprint — When Extraplanar Lens enters, you may exile target land you control.Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike until end of turn.• Untap all creatures you control. After this phase, there is an additional combat phase.Entwine (Choose both if you pay the entwine cost.)
Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Xantcha, Sleeper Agent enters under the control of an opponent of your choice.Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
MenaceOther enchantment creatures you control have menace.Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.MenaceDiscard a card with mana value X: Counter target spell with mana value X.