+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.−7: Target artifact you control becomes a 9/9 Construct...
FlashYou may cast colorless spells as though they had flash.Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
Whenever another creature you control dies, you get an experience counter.At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
LifelinkWhenever you sacrifice an enchantment, draw a card.Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
FlyingYour opponents can't gain life.At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
If you control a commander, you may cast this spell without paying its mana cost.Prevent all damage that would be dealt this turn by creatures your opponents control.