Choose two —• Target player mills three cards, then you return a land card from your graveyard to your hand.• Destroy target noncreature, nonland permanent with mana value 2 or less.• Target creature gets -3/-1 until end of turn.• Target opponent loses 2 life and you gain 2 life.
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Flying, trampleWhen Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Choose two —• Prismari Command deals 2 damage to any target.• Target player draws two cards, then discards two cards.• Target player creates a Treasure token.• Destroy target artifact.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards., Discard Magma Opus: Create a Treasure token.
FlyingWhen Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.