Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant Island: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
: Matsu-Tribe Sniper deals 1 damage to target creature with flying.Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to...
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.