Enchant Swamp: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Enchant Forest: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
You gain 3 life.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
As an additional cost to cast this spell, sacrifice a creature.Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.