Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.TrampleRemove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.FlyingRemove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
This spell can't be countered.Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.): Regenerate target Samurai.
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays .
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku., , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.