: Matsu-Tribe Sniper deals 1 damage to target creature with flying.Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Protection from non-Spirit creaturesSoulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Protection from non-Spirit creaturesSoulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
If you control a Swamp, destroy target nonblack creature.Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
If you control a Swamp, destroy target nonblack creature.Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.