Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.Whenever equipped creature deals damage to a player, that player loses 1 life.Equip
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Defender (This creature can't attack.)Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.): The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Defender (This creature can't attack.)Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Equipped creature gets +2/+1.Whenever a creature you control enters, attach Ronin Warclub to that creature.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar., , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.