Defender (This creature can't attack.)Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.FlyingRemove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
You gain 3 life.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
As an additional cost to cast this spell, sacrifice a creature.Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Enchant Mountain: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.