Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar., , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Defender (This creature can't attack.)Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.): The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Enchant Plains: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.