FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.Cycling (, Discard this card: Draw a card.)
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.Cycling (, Discard this card: Draw a card.)
Target creature gets +3/+3 and gains flying until end of turn.Whenever a Zombie you control enters, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
Target creature gets +3/+3 and gains flying until end of turn.Whenever a Zombie you control enters, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
MenaceWhenever Dreamstealer deals combat damage to a player, that player discards that many cards.Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
When Vizier of the Anointed enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.Whenever you activate an eternalize or embalm ability, draw a card.
When Vizier of the Anointed enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.Whenever you activate an eternalize or embalm ability, draw a card.
: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)