VigilanceEternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
VigilanceEternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.)Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.)Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
Struggle deals damage to target creature equal to the number of lands you control.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their graveyard into their library.
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Enchant creatureWhen Desert's Hold enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchant creatureWhen Desert's Hold enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.Enchanted creature can't attack or block, and its activated abilities can't be activated.
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)