Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Vigilance, reach, trampleRamunap Hydra gets +1/+1 as long as you control a Desert.Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
FlashEnchant creature you controlWhen Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.Enchanted creature gets +0/+3.
Enchant creatureWhen Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Enchant creatureWhen Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
Imminent Doom enters with a doom counter on it.Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)