Remove Darkpact from your deck before playing if you're not playing for ante.You own target card in the ante. Exchange that card with the top card of your library.
Pirate Ship can't attack unless defending player controls an Island.: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship.
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up.
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Defender (This creature can't attack.): Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Clockwork Beast enters with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it., : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.