Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
Enchant creature card in a graveyardWhen Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that...
Rock Hydra enters with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
Remove Contract from Below from your deck before playing if you're not playing for ante.Discard your hand, ante the top card of your library, then draw seven cards.
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.