Flying, : Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
As long as Sunspear Shikari is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
FlyingWhen Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying., Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.Sacrifice a Bat: Regenerate Skeletal Vampire.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.Defender, flyingWhen Orator of Ojutai enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
When Taj-Nar Swordsmith enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Cast this spell only during combat.Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
As Frontier Siege enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add .• Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.