Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)FlyingWhenever you cast a Vampire creature spell, it gains bloodthirst 3.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon creature spell., , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
: Add ., : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
When Vindictive Lich dies, choose one or more. Each mode must target a different player.• Target opponent sacrifices a creature of their choice.• Target opponent discards two cards.• Target opponent loses 5 life.
As Kindred Boon enters, choose a creature type.: Put a divinity counter on target creature you control of the chosen type.Each creature you control with a divinity counter on it has indestructible.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Each player chooses a creature they control. Destroy the rest.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, trampleWhenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
As Palace Siege enters, choose Khans or Dragons.• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
FlyingWhen Patron of the Vein enters, destroy target creature an opponent controls.Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
MenaceWhenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
As an additional cost to cast this spell, tap an untapped Vampire you control.Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant playerWhenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
As Monastery Siege enters, choose Khans or Dragons.• Khans — At the beginning of your draw step, draw an additional card, then discard a card.• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling (, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Lifelink, protection from white and from blackAs long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.