First strike (This creature deals combat damage before creatures without first strike.): Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
As long as Sunspear Shikari is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Multikicker (You may pay an additional any number of times as you cast this spell.)When Bloodhusk Ritualist enters, target opponent discards a card for each time it was kicked.
Flash (You may cast this spell any time you could cast an instant.)When Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Skip your draw step.At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard., , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling (, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
As Frontier Siege enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add .• Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
: Return Etherium-Horn Sorcerer to its owner's hand.Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying: This creature gets +1/+0 until end of turn.: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.