Choose an opponent. You and that player each draw three cards.Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Flying, vigilanceWhen Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
When Spine of Ish Sah enters, destroy target permanent.When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
FlyingWhen Overseer of the Damned enters, you may destroy target creature.Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand.When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)