Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token., : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.−1: You gain 2 life and draw a card.−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
First strikeWhen Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value., Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.−3: Return target permanent card from your graveyard to your hand.−6: You get an emblem with "Whenever a land you control enters, you may draw a card."