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[1][R] Magmatic Channeler

PZNR#148P#N
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1., Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

[rare] rare

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9 Kč
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[1][W][U] Linvala, Shield of Sea Gate

PZNR#226P#N
FlyingAt the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

[rare] rare

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7 Kč
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[3][W] Squad Commander

PZNR#41P#N
When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

[rare] rare

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7 Kč
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[1][U] Nimble Trapfinder

PZNR#72P#N
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

[rare] rare

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7 Kč
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[1][U] Nimble Trapfinder - Foil

PZNR#72P#F
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

[rare] rare

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7 Kč
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[G] Swarm Shambler - Foil

PZNR#207P#F
Swarm Shambler enters with a +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token., : Put a +1/+1 counter on Swarm Shambler.

[rare] rare

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7 Kč
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[1][R] Kargan Intimidator

PZNR#145P#N
Cowards can't block Warriors.: Choose one that hasn't been chosen this turn —• Kargan Intimidator gets +1/+1 until end of turn.• Target creature becomes a Coward until end of turn.• Target Warrior gains trample until end of turn.

[rare] rare

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7 Kč
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[1][R] Kargan Intimidator - Foil

PZNR#145P#F
Cowards can't block Warriors.: Choose one that hasn't been chosen this turn —• Kargan Intimidator gets +1/+1 until end of turn.• Target creature becomes a Coward until end of turn.• Target Warrior gains trample until end of turn.

[rare] rare

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7 Kč
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[2][W][B] Orah, Skyclave Hierophant

PZNR#233P#N
LifelinkWhenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

[rare] rare

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7 Kč
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[1][U] Nimble Trapfinder - Foil

PZNR#72S#F
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

[rare] rare

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7 Kč
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[U][R] Kaza, Roil Chaser

PZNR#225P#N
Flying, haste: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

[rare] rare

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7 Kč
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[3][B][B] Shadows' Verdict

PZNR#124P#N
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

[rare] rare

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7 Kč
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[4] Myriad Construct

PZNR#246P#N
Kicker If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

[rare] rare

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7 Kč
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[2][R] Relic Robber

PZNR#153P#N
HasteWhenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

[rare] rare

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7 Kč
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[2][B] Inscription of Ruin

PZNR#108P#N
Kicker Choose one. If this spell was kicked, choose any number instead.• Target opponent discards two cards.• Return target creature card with mana value 2 or less from your graveyard to the battlefield.• Destroy target creature with mana value 3 or less.

[rare] rare

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7 Kč
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[X][G][U] Verazol, the Split Current

PZNR#239P#N
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it.Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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7 Kč
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[X][G][U] Verazol, the Split Current - Foil

PZNR#239P#F
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it.Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

[rare] rare

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7 Kč
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[2][W][W] Legion Angel

PZNR#23P#N
FlyingWhen Legion Angel enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

[rare] rare

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7 Kč
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[3][U] Inscription of Insight - Foil

PZNR#61P#F
Kicker Choose one. If this spell was kicked, choose any number instead.• Return up to two target creatures to their owners' hands.• Scry 2, then draw two cards.• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

[rare] rare

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7 Kč
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Throne of Makindi

PZNR#265P#N
: Add ., : Put a charge counter on Throne of Makindi., Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

[rare] rare

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7 Kč
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[4][W] Tazri, Beacon of Unity

PZNR#44P#N
This spell costs less to cast for each creature in your party.: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

[mythic] mythic

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7 Kč
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[5][G][G] Cragplate Baloth

PZNR#183P#N
Kicker This spell can't be countered.Hexproof, hasteIf Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.

[rare] rare

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7 Kč
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[2][U] Coralhelm Chronicler

PZNR#54P#N
Whenever you cast a kicked spell, draw a card, then discard a card.When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[rare] rare

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7 Kč
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[2][U] Coralhelm Chronicler - Foil

PZNR#54P#F
Whenever you cast a kicked spell, draw a card, then discard a card.When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[rare] rare

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7 Kč
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Crawling Barrens

PZNR#262P#N
: Add .: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

[rare] rare

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7 Kč
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[2][U][U] Master of Winds

PZNR#68P#N
FlyingWhen Master of Winds enters, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

[rare] rare

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7 Kč
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[2][U][U] Master of Winds - Foil

PZNR#68P#F
FlyingWhen Master of Winds enters, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

[rare] rare

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7 Kč
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[1][B] Skyclave Shade

PZNR#125P#N
Kicker Skyclave Shade can't block.If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

[rare] rare

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7 Kč
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[1][B] Skyclave Shade - Foil

PZNR#125P#F
Kicker Skyclave Shade can't block.If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

[rare] rare

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7 Kč
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[W] Archpriest of Iona

PZNR#5P#N
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

[rare] rare

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7 Kč
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[W] Archpriest of Iona - Foil

PZNR#5P#F
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

[rare] rare

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7 Kč
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[1][G] Tajuru Paragon

PZNR#209P#N
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

[rare] rare

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7 Kč
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[1][G] Tajuru Paragon - Foil

PZNR#209P#F
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

[rare] rare

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7 Kč
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[R] Wayward Guide-Beast

PZNR#176P#N
Trample, hasteWhenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

[rare] rare

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7 Kč
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[1][U] Confounding Conundrum

PZNR#53P#N
When Confounding Conundrum enters, draw a card.Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

[rare] rare

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7 Kč
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[1][U] Confounding Conundrum - Foil

PZNR#53P#F
When Confounding Conundrum enters, draw a card.Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

[rare] rare

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7 Kč
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