Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enchant nonland permanentEnchanted permanent can't attack or block, and its activated abilities can't be activated.: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Enchant nonland permanentEnchanted permanent can't attack or block, and its activated abilities can't be activated.: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
FlyingWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
FlyingWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
Igneous Inspiration deals 3 damage to any target.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Igneous Inspiration deals 3 damage to any target.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Choose two —• Target creature gets +3/+3 and gains flying until end of turn.• Return target creature card with mana value 2 or less from your graveyard to the battlefield.• Target player draws a card and loses 1 life.• Target opponent sacrifices a creature of their choice.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.Exile Draconic Intervention.
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.: Double the number of +1/+1 counters on Dragonsguard Elite.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.: Double the number of +1/+1 counters on Dragonsguard Elite.