Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enchant nonland permanentEnchanted permanent can't attack or block, and its activated abilities can't be activated.: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Enchant nonland permanentEnchanted permanent can't attack or block, and its activated abilities can't be activated.: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
FlyingWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
FlyingWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
Igneous Inspiration deals 3 damage to any target.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Igneous Inspiration deals 3 damage to any target.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Choose two —• Target creature gets +3/+3 and gains flying until end of turn.• Return target creature card with mana value 2 or less from your graveyard to the battlefield.• Target player draws a card and loses 1 life.• Target opponent sacrifices a creature of their choice.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.