Equipped creature has flying.Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
Double strikeWhenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Choose two —• Target creature gets +3/+3 and gains flying until end of turn.• Return target creature card with mana value 2 or less from your graveyard to the battlefield.• Target player draws a card and loses 1 life.• Target opponent sacrifices a creature of their choice.
: Add ., : Add one mana of any color.: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
TrampleWhen Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.Exile Draconic Intervention.
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
: Add ., : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.