Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
FlyingWhen Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
TrampleWhen Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Instant and sorcery spells you control have lifelink.At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Choose two —• Create a 3/2 red and white Spirit creature token.• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.• Lorehold Command deals 3 damage to any target. Target player gains 3 life.• Sacrifice a permanent, then draw two cards.
You can't cast permanent spells., : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.