Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target creature gets +3/+1 and gains trample until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enchant nonland permanentEnchanted permanent can't attack or block, and its activated abilities can't be activated.: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Enchant nonland permanentEnchanted permanent can't attack or block, and its activated abilities can't be activated.: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
FlyingWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.