Double strike, vigilanceWhenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Haste, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
FlyingYou may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle., Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
DeathtouchAt the beginning of your end step, investigate for each opponent who lost life this turn.Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.+2: Surveil 2, then exile a card from a graveyard.+1: Create a 1/1 white and black Spirit creature token with...
Whenever a creature you control enters, you gain 1 life.To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
DeathtouchFace-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
FlashWhen Illicit Masquerade enters, put an impostor counter on each creature you control.Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
DeathtouchAt the beginning of your end step, investigate for each opponent who lost life this turn.Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
When this Case enters, discard a card, then draw two cards.To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
VigilanceWhen Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card."), , Sacrifice a Clue: You draw X cards and gain X life.
VigilanceWhen Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card."), , Sacrifice a Clue: You draw X cards and gain X life.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
FlyingWhen Gleaming Geardrake enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.The first instant or sorcery spell you cast each turn costs less to cast.